https://bugzilla.novell.com/show_bug.cgi?id=336069#c3





--- Comment #3 from Robert Jordan <[EMAIL PROTECTED]>  2007-10-23 14:13:42 MST 
---
It's the high count of objects that seems to trigger the leak in the
serailization code.

Maybe it employs some static caches that linearly grow with
the amount of objects being serialized so far.


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