https://bugzilla.novell.com/show_bug.cgi?id=342662#c1





--- Comment #1 from Stephane Delcroix <[EMAIL PROTECTED]>  2007-11-19 03:41:25 
MST ---
I thought FullInvalidate was invalidating the whole canvas, that's why I said
that it was too much... in fact, I think FullInvalidate is ok...


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