https://bugzilla.novell.com/show_bug.cgi?id=343364#c3





--- Comment #3 from Everaldo Canuto <[EMAIL PROTECTED]>  2007-11-22 22:30:11 
MST ---
Created an attachment (id=184474)
 --> (https://bugzilla.novell.com/attachment.cgi?id=184474)
Alternative solution

Your patch looks to be very complex, a better and more simple approach is to
use parameter width of TextRenderer.MeasureString, this patch use it, with one
line of code we can calculate mas size based on 60% of screen width.

This patch also need more changes to draw text correct, for this I will attach
a final patch. Probably we will need to use a Rectangle parameter in DrawString
to limit the width area when drawing text. Patch coming soon.


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