https://bugzilla.novell.com/show_bug.cgi?id=362561

User [EMAIL PROTECTED] added comment
https://bugzilla.novell.com/show_bug.cgi?id=362561#c10





--- Comment #10 from Sebastien Pouliot <[EMAIL PROTECTED]>  2008-05-06 15:21:01 
MST ---
19 // create PreloadTimer timer that will check to see if content is downloaded
and IntroSB
20 this.timer = this.destination.findName("PreloadTimer");
21 this.timer.addEventListener("completed", Silverlight.createDelegate(this,
this.handleTimerCompleted));
22 this.timer.begin(); 

<Storyboard x:Name="PreloadTimer">
        <DoubleAnimationUsingKeyFrames BeginTime="00:00:11"
Storyboard.TargetName="IntroUC"
Storyboard.TargetProperty="(UIElement.Opacity)">
        </DoubleAnimationUsingKeyFrames>
</Storyboard>

49 handleTimerCompleted: function(sender, eventArgs)
50 {
51 this.introCompleted = true;
52
53
54 if (this.contentDownloaded && this.introCompleted)
55 {
56 this.skip();
57 }
58 else
59 {
60 this.timer.begin();
61 }
62 },

On Moonlight the breakpoint on handleTimerCompleted is never hit. Since the
timer reset itself (timer.begin) it's the mechanism that allow the application
to move from it's intro screen into the real application.


Note: Not sure if it's a Firebug issue/limitation or a Moon/Silverlight
difference but on Windows my breakpoint is hit a single time on download events
(for several, simulteneous, downloads even the events all occurs, since
variables are set). OTOH on Linux I can get them, one after the other (single
threaded). How much different is our Downloader ?!?!


-- 
Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
You are the assignee for the bug.
_______________________________________________
mono-bugs maillist  -  [email protected]
http://lists.ximian.com/mailman/listinfo/mono-bugs

Reply via email to