https://bugzilla.novell.com/show_bug.cgi?id=362561
User [EMAIL PROTECTED] added comment https://bugzilla.novell.com/show_bug.cgi?id=362561#c10 --- Comment #10 from Sebastien Pouliot <[EMAIL PROTECTED]> 2008-05-06 15:21:01 MST --- 19 // create PreloadTimer timer that will check to see if content is downloaded and IntroSB 20 this.timer = this.destination.findName("PreloadTimer"); 21 this.timer.addEventListener("completed", Silverlight.createDelegate(this, this.handleTimerCompleted)); 22 this.timer.begin(); <Storyboard x:Name="PreloadTimer"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:11" Storyboard.TargetName="IntroUC" Storyboard.TargetProperty="(UIElement.Opacity)"> </DoubleAnimationUsingKeyFrames> </Storyboard> 49 handleTimerCompleted: function(sender, eventArgs) 50 { 51 this.introCompleted = true; 52 53 54 if (this.contentDownloaded && this.introCompleted) 55 { 56 this.skip(); 57 } 58 else 59 { 60 this.timer.begin(); 61 } 62 }, On Moonlight the breakpoint on handleTimerCompleted is never hit. Since the timer reset itself (timer.begin) it's the mechanism that allow the application to move from it's intro screen into the real application. Note: Not sure if it's a Firebug issue/limitation or a Moon/Silverlight difference but on Windows my breakpoint is hit a single time on download events (for several, simulteneous, downloads even the events all occurs, since variables are set). OTOH on Linux I can get them, one after the other (single threaded). How much different is our Downloader ?!?! -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. You are the assignee for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
