https://bugzilla.novell.com/show_bug.cgi?id=401406

User [EMAIL PROTECTED] added comment
https://bugzilla.novell.com/show_bug.cgi?id=401406#c3





--- Comment #3 from Jeffrey Stedfast <[EMAIL PROTECTED]>  2008-06-26 13:25:13 
MDT ---
trying to debug this, the mp3 is definitely being demuxed properly afaict (the
Mp3DemuxerInfo::Supports() claims 5 packets starting at position 0 in the file
and 5 packets are later demuxed using Mp3FrameReader()...)

not sure how to figure out what happens to them after that. It /seems/ like
there are only 4 calls to AudioNode::Play(). The 3rd loop seems to have state
WaitingForData. Maybe this is skipping the "important" packet that actually has
the "clink!" sound?


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