https://bugzilla.novell.com/show_bug.cgi?id=434544


           Summary: JIT / Runtime corruption
           Product: Mono: Runtime
           Version: 2.0
          Platform: x86-64
               URL: http://sourceforge.net/projects/oogl/
        OS/Version: Ubuntu
            Status: NEW
          Severity: Major
          Priority: P5 - None
         Component: JIT
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]
         QAContact: [email protected]
          Found By: Community User


After compiling Mono 2.0 on Ubuntu 8.04 x64, I am seeing corruption in
previously working code. Code is known to work on .NET runtime. Code also
previously worked on Mono 1.9.x from the SVN. This same bug was observed and
fixed in previous builds from the SVN, but appears to have regressed.

The following code is from the example available at
http://sourceforge.net/projects/oogl/

--- Example ---

Console.WriteLine("numVertices Array Length = {0}", numVertices);
Console.WriteLine("vertices.Length Array Length = {0}", this.vertices.Length);
for(int i = 0; i < numVertices; i++)
        {
        // Vebosity added to remove ambiguity
        Vertex oldVertex = vertices[i];
        Vertex newVertex = new Vertex(r, oldVertex, vertexSubVersion);
        this.vertices[i] = newVertex;  // This is line 136.
        }

*** OUTPUT *** 
numVertices Array Length = 1522
vertices.Length Array Length = 1522

Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
  at Ms3dLoader.File..ctor (System.String fileName) [0x00280] in
/home/jmichels/Projects/Robotech/OOGL/Ms3dLoader/File.cs:136 
  at Example.Game..ctor () [0x0019f] in
/home/jmichels/Projects/Robotech/OOGL/Example/Game.cs:88 
  at Example.Game.Main () [0x00017] in
/home/jmichels/Projects/Robotech/OOGL/Example/Game.cs:279


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