https://bugzilla.novell.com/show_bug.cgi?id=464145
User [email protected] added comment https://bugzilla.novell.com/show_bug.cgi?id=464145#c7 --- Comment #7 from Alan McGovern <[email protected]> 2009-01-12 10:15:06 MST --- Yeah, the ~1000 socket limit is a system issue and completely unrelated to mono. It's the assert that is more interesting. I still get the assert failure, just to make sure you're running the right testcase, execute the attached testcase and just wait a few seconds once you hit the Console.ReadLine (). Don't press a key. using System; using System.Net; using System.Net.Sockets; using System.Collections.Generic; namespace Test { class MainClass { static List<Socket> list = new List<Socket>(); public static void Main(string[] args) { TcpListener listener = new TcpListener(10000); listener.Start(1); for (int i = 0; i < 100000; i++) { try { Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IAsyncResult result = s.BeginConnect(IPAddress.Loopback, 10000, null, null); list.Add(listener.AcceptSocket()); s.EndConnect(result); list.Add(s); } catch (SocketException ex) { if (ex.ErrorCode == 10024) { Console.WriteLine("Instantiate {0} sockets", list.Count); Console.WriteLine(ex); Console.ReadLine (); return; } } } Console.WriteLine("Success"); } } } -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. You are the assignee for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
