https://bugzilla.novell.com/show_bug.cgi?id=471292
User [email protected] added comment https://bugzilla.novell.com/show_bug.cgi?id=471292#c1 --- Comment #1 from Michal Kováč <[email protected]> 2009-02-05 17:00:59 MST --- I disagree with the severity "Enhancement". This bug can have really big bad consequences in applications which use it. The disortion is not uniform as expected, and much worse, odd numbers are not generated. Calling Random.Next(Int32.MinValue,Int32.MaxValue) is the way I would normally use for generating a random integer in its whole range. And in my application I used it for generating random a bit strings and the application didn't work like I expected. But most of us will use the Random.Next without testing of uniformity of it and will not see that it is not uniform. And for example scientist could then write nice thesis how something works, but it wouldn't if he had uniform disortion. -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. You are the assignee for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
