http://bugzilla.novell.com/show_bug.cgi?id=599686
http://bugzilla.novell.com/show_bug.cgi?id=599686#c0 Summary: Memory leak in Bitmap(JepgStream) Classification: Mono Product: Mono: Class Libraries Version: 2.6.x Platform: All OS/Version: Linux Status: NEW Severity: Major Priority: P5 - None Component: Sys.Drawing. AssignedTo: [email protected] ReportedBy: [email protected] QAContact: [email protected] Found By: Development Blocker: --- Description of Problem: There is a memory leak when building a Bitmap from a jpeg stram Steps to reproduce the problem: Simple NUnit Test: [Test] public void TestB_JPegDecoding() { Bitmap pic = new Bitmap(640, 480, System.Drawing.Imaging.PixelFormat.Format24bppRgb); Stream stream= new MemoryStream(); pic.Save(stream, System.Drawing.Imaging.ImageFormat.Jpeg); long startMemory = GC.GetTotalMemory(true); for (int i = 0; i < 1000; ++i) { if (pic != null) { pic.Dispose(); } stream.Seek(0, SeekOrigin.Begin); pic = new Bitmap(stream); } long endMemory = GC.GetTotalMemory(true); long picSize = 640 * 480 * 24; Assert.Less(endMemory, startMemory + 2 * picSize); } Actual Results: Bitmaps are not properly disposed! Memory allocation raises Expected Results: Memory allocation should be stable. How often does this happen? Always Additional Information: -- Configure bugmail: http://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. You are the assignee for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
