https://bugzilla.novell.com/show_bug.cgi?id=640619
https://bugzilla.novell.com/show_bug.cgi?id=640619#c0 Summary: Ability to use AssetManager to access files deployed with project Classification: Mono Product: MonoDroid Version: SVN Platform: Other OS/Version: Other Status: NEW Severity: Normal Priority: P5 - None Component: Runtime AssignedTo: [email protected] ReportedBy: [email protected] QAContact: [email protected] Found By: --- Blocker: --- User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/534.3 (KHTML, like Gecko) Chrome/6.0.472.59 Safari/534.3 The Android API exposes a AssetsManger to access files in an Asset folder which get deployed with the application. Currently it does not appear that MonoDroid handles this correctly. Should also handle subfolders properly. Reproducible: Always Steps to Reproduce: 1.Add a Folder called Assets to your project 2.Put a file in the Assets Folder 3. Add the following code to your project var textures = Context.Assets.Files( "Textures" ); foreach ( var item in textures ) Console.Debug.WriteLine( item ); Actual Results: Nothing is printed Expected Results: The name of the file in the Assets folder is printed -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
