https://bugzilla.novell.com/show_bug.cgi?id=656103

https://bugzilla.novell.com/show_bug.cgi?id=656103#c7


--- Comment #7 from Geoff Norton <[email protected]> 2010-12-02 17:51:07 UTC 
---
You have set your Debug configurations to Don't Link which has a number of
effects:

#1: The output binaries are HUGE
#2: You compile the entire monotouch.dll into your library

MonoTouch looks at all the included namespaces after the linking step to
determine what frameworks we need to link against, and since you have not
removed audiounit it attemps to include it in your build, however AudioUnit
does not exist on the simulator.

I changed your simulator and debug profiles to Link SDK Only, and managed to
compile and debug your application on both the simulator and a device.

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