https://bugzilla.novell.com/show_bug.cgi?id=671570
https://bugzilla.novell.com/show_bug.cgi?id=671570#c0 Summary: lines of code skipped after compilation Classification: Mono Product: Mono: Compilers Version: unspecified Platform: All OS/Version: All Status: NEW Severity: Critical Priority: P5 - None Component: C# AssignedTo: [email protected] ReportedBy: [email protected] QAContact: [email protected] Found By: --- Blocker: --- User-Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64; Trident/5.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET CLR 1.1.4322; OfficeLiveConnector.1.5; OfficeLivePatch.1.3; InfoPath.2; .NET4.0C) This is the oddest thing I've seen so far with the monodevelop. I have a whole bunch of code in a c# file with Unity3d and Monodevelop. The block is skipped completely generating random behaviour. I've made a video of it. It definitely looks like a compiler bug, but I don't know how to do a small repro case since this is the first time I see this happening. Watch the video in HD: http://www.youtube.com/watch?v=8P7GD7-KFE0 Stripping is disabled. The only thing I could think of, it's that this file has some Unicode characters and it's saved as UTF-8 on monodevelop. But that shouldn't affect it right? besides it's not even in those lines and i get no compilation errors :? Reproducible: Always Steps to Reproduce: 1. it only happens on my code 2. any way to resolve this without having to submit my whole project to the public would be nice 3. Actual Results: lines of code are skipped as showed in the video http://www.youtube.com/watch?v=8P7GD7-KFE0 Expected Results: all code should be ran -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
