https://bugzilla.novell.com/show_bug.cgi?id=671570

https://bugzilla.novell.com/show_bug.cgi?id=671570#c0


           Summary: lines of code skipped after compilation
    Classification: Mono
           Product: Mono: Compilers
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: Critical
          Priority: P5 - None
         Component: C#
        AssignedTo: [email protected]
        ReportedBy: [email protected]
         QAContact: [email protected]
          Found By: ---
           Blocker: ---


User-Agent:       Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64;
Trident/5.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729;
Media Center PC 6.0; .NET CLR 1.1.4322; OfficeLiveConnector.1.5;
OfficeLivePatch.1.3; InfoPath.2; .NET4.0C)

This is the oddest thing I've seen so far with the monodevelop.
I have a whole bunch of code in a c# file with Unity3d and Monodevelop. The
block is skipped completely generating random behaviour.

I've made a video of it. It definitely looks like a compiler bug, but I don't
know how to do a small repro case since this is the first time I see this
happening.

Watch the video in HD: http://www.youtube.com/watch?v=8P7GD7-KFE0

Stripping is disabled.
The only thing I could think of, it's that this file has some Unicode
characters and it's saved as UTF-8 on monodevelop. But that shouldn't affect it
right? besides it's not even in those lines and i get no compilation errors :?


Reproducible: Always

Steps to Reproduce:
1. it only happens on my code
2. any way to resolve this without having to submit my whole project to the
public would be nice
3.
Actual Results:  
lines of code are skipped as showed in the video
http://www.youtube.com/watch?v=8P7GD7-KFE0



Expected Results:  
all code should be ran

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