https://bugzilla.novell.com/show_bug.cgi?id=679499
https://bugzilla.novell.com/show_bug.cgi?id=679499#c3 --- Comment #3 from Amir Waldman <[email protected]> 2011-03-23 14:40:03 UTC --- For developers it doesn't matter because they don't use integers values directly. I'm basing this on the fact that I can call a resource from the library based on an ID set in the main assembly, so I hope it is a valid statement. For MonoDroid to do the work, things are a little more complicated as I see it. For example when two projects use the same class library those integers may change for the class library! When you build the main assembly you have to update the Resource.Designer.cs file in both the main assembly and the referenced class library (which is wrong to do but still works, hence a workaround). When you build the Class library you can give fake IDs (which again, is wrong). The only time that those ID numbers matter is when you package the APK. I have no idea how they're generated either. I assumed that you developed this algorithm... In case you can control it, I'd generate them based on a unique identifier used by the project to make sure these IDs never collide. If you can manage to do that, of course there's no need to update the Resource.Designer.cs in class libraries. I hope it can work out for you :) -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
