https://bugzilla.novell.com/show_bug.cgi?id=737422

https://bugzilla.novell.com/show_bug.cgi?id=737422#c0


           Summary: Monodevelop eats up memory when in Debug View
    Classification: Mono
           Product: MonoDevelop
           Version: 2.4.2
          Platform: x86
        OS/Version: Windows Vista
            Status: NEW
          Severity: Critical
          Priority: P5 - None
         Component: debugger
        AssignedTo: [email protected]
        ReportedBy: [email protected]
         QAContact: [email protected]
          Found By: Development
           Blocker: Yes


Description of Problem:
Using monodevelop to attach and debug a unity 3.4 project is was noticed that
memory usage would constantly increase(viewed with task manager) until the pc
would hang. After more tests and investigation I norrowed the problem down to
just having to actually switch to the debug layout, without even having to
attach and debug. In just debug layout alone memory usage would increase at
around 5mb per second. 


Steps to reproduce the problem:
1. Switch to debug layout
2. Run PC Task Manager and watch memory


Actual Results:
Memory would be consumed until the point at which the pc would crash.


Expected Results:
Memory to not constantly go up.


How often does this happen? 
100%


Additional Information:
FIX - I deleted the debug layout option (View -> Delete Current Layout). When
attaching to Unity to debug, a new debug layout was created. This new debug
layout did NOT consume memory as per the original debug layout.

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