On Sep 17, 2014, at 1:21 PM, Andriy Tylychko <[email protected]> wrote:
> This worked fine until I upgraded Unity3D to v. 4.5.3 (from 4.2). 
> 
> It looks like Unity reloads the assembly the first time but after that it 
> doesn't reload it even on normal refresh, I mean even unmodified version, 
> until I restart it. At least this definitely looks like a bug in Unity.

I suspect  that a Unity-specific forum may be a better place to ask this 
question. Offhand, I don't see how this is related to Cecil.

 - Jon

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