I'm trying to reweave an Unity C# dll. But I found event I do nothing. The 
dll Mono.Cecil wrote is different with the original one.

 Here is my test code

AssemblyDefinition assembly = 
AssemblyDefinition.ReadAssembly(@"E:\vd\fishrun_apk\assets\bin\Data\Managed\Assembly-CSharp.dll.dll");

assembly.Write(@"E:\vd\fishrun_apk\assets\bin\Data\Managed\Assembly-CSharp.dll.dll.new");

Assembly-CSharp.dll.dll.new and Assembly-CSharp.dll.dll have different 
size? Could somebody tell me why?

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