Hey,

You also need to Import a reference to the method
UnityEngine.Input.GetKeyDown, to pass as the operand of the call
instruction.

Best,
Jb

On Sun, Mar 20, 2016 at 6:35 PM,  <[email protected]> wrote:
> So I saw a thread posted a while ago and I cant seem to figure out what you
> did to fix his. So I'm making this one in hopes somone can help me.
> I'm EXTREMLY new to mono.cecil and just started using it yestuday. I'm
> getting a error saying "Member 'System.Boolean
> UnityEngine.Input::GetKeyDOwn(System.String)' is declared in another module
> and needs to be imported.
>
> The source code for my project can be found at http://pastebin.com/1dug0LmA
>
> Any help would be GREATLY appreciated!
>
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