Hey, You also need to Import a reference to the method UnityEngine.Input.GetKeyDown, to pass as the operand of the call instruction.
Best, Jb On Sun, Mar 20, 2016 at 6:35 PM, <[email protected]> wrote: > So I saw a thread posted a while ago and I cant seem to figure out what you > did to fix his. So I'm making this one in hopes somone can help me. > I'm EXTREMLY new to mono.cecil and just started using it yestuday. I'm > getting a error saying "Member 'System.Boolean > UnityEngine.Input::GetKeyDOwn(System.String)' is declared in another module > and needs to be imported. > > The source code for my project can be found at http://pastebin.com/1dug0LmA > > Any help would be GREATLY appreciated! > > -- > -- > -- > mono-cecil > --- > You received this message because you are subscribed to the Google Groups > "mono-cecil" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. -- -- -- mono-cecil --- You received this message because you are subscribed to the Google Groups "mono-cecil" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
