From what I understand it’s dangerous to do blocking reads on the callback from 
something like BeginReceive. The callback will happen on a threadpool thread, 
and the blocking reads could then cause the threadpool to be exhausted. I don’t 
know if that’s causing your specific problem (it could, if the reads really do 
block and you have enough of them) but it’s something to watch out for.

chris

From: Mono-devel-list [mailto:[email protected]] On Behalf 
Of [email protected]
Sent: Friday, September 09, 2016 2:42 AM
To: [email protected]
Cc: dude <[email protected]>
Subject: [Mono-dev] Potential issue with async sockets in Raspberry ARM – Mono 
4.4.0

Hi,

I’m posting here hoping someone can throw some light into the problem. I'm a 
little bit lost now.

Our server code (Plastic SCM) running on Raspberry on Mono 4.4.0 (exact version 
below) ends up not awaking from socket.BeginReceive after a while.

I mean, client connects and requests data in 4MB chunks, and depending on the 
run, it can transfer a few GB but it ends up not awaking. The client just sits 
waiting on a “socket recv” but the server doesn’t answer. Connection is 
established (can be checked at OS level).

The code could be simplified as follows:

            mSocket.BeginReceive(buffer, 0, 0, SocketFlags.None,
                OnMessageReceived, null);

OnMessageReceived => does the EndReceive and then reads data and enqueues the 
request for a threadpool to attend it. Once the request is attented and the 
response sent, BeginReceive is invoked again. Important: all “BeginReceive()” 
calls are done from the same thread which NEVER dies.

All we use the BeginReceive for is to decouple socket from thread, so we do not 
have a 1-1. You see we do pass “zero” as bytes to read, because all we want to 
achieve is to get awakened when new data is received, then just read using 
blocking calls (no async).

I’m asking if there could be something about Mono because I read 4.6 release 
notes (http://www.mono-project.com/docs/about-mono/releases/4.6.0/) and the 
“atomic fixes for ARM64”. Could it be related somehow.

The same code runs on Windows and Linux PCs (even Macs) without issues. We use 
the same code on all our production servers and even our Cloud roles, and we 
are not aware of issues.
Now we are testing a new faster storage and using Raspberry to check how fast 
it goes on slower hardware.

Complete Mono version:
Mono JIT compiler version 4.4.0 (tarball Tue Jun 14 13:44:06 UTC 2016)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. 
www.mono-project.com<http://www.mono-project.com>
        TLS:           __thread
        SIGSEGV:       normal
        Notifications: epoll
        Architecture:  armel,vfp+hard
        Disabled:      none
        Misc:          softdebug
        LLVM:          supported, not enabled.
        GC:            sgen
.

Thanks!

Pablo Santos
www.plasticscm.com<http://www.plasticscm.com>
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