Hi,
I asked this question on Stack Overflow in regards to the specification.
In Mono 3.12 (under Red Hat 6), a call to SendAsync with a SocketEventAsyncArgs
that was using a BufferList completed with SocketError.Success but an
incomplete BytesTransferred. Is this behaviour acceptable under the .Net
specification?
Windows' implementation seems to guarantee that all bytes are sent before the
Completed event is raised on the SocketEventAsyncArgs.
So which (both?) is correct?
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