We're developing a Unity game for Xbox One, which has similar restrictions as 
iOS on JIT code. As a result, right now we run into the sort of problems 
described at 
https://developer.xamarin.com/guides/ios/advanced_topics/limitations/ at 
runtime, which makes fixing them slow.

Is there any way to use mono to 'guarantee' that there will be no runtime JIT 
issues if the assembly is run on a system where JIT isn't allowed? I've tried 
mono --aot-full, but that just crashes with * Assertion: should not be reached 
at ..\mono\mini\mini-x86.c:2399, and I'm not sure it will do what I want 
anyway. My main goal is to be able to detect these sorts of issues at compile 
time instead of waiting until we hit them at runtime.

chris
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