Some of the APIs I'm calling from C++ take C# objects, like System.Drawing.PointF and System.IO.UnmanagedMemoryStream . I can create them like below but I'd like to eliminate the hard coded paths to the .NET DLLs.
Is it possible to reference the already loaded assembly or find the path to the on-disk assembly or create the objects differently? How can I do that? MonoAssembly* DrawingAssembly = mono_domain_assembly_open(domono.domain, "*/usr/lib/mono/4.5/*System.Drawing.dll"); MonoImage* DrawingImage = mono_assembly_get_image(DrawingAssembly); MonoClass* ptFClass = mono_class_from_name(DrawingImage, "System.Drawing", "PointF"); etc. OR MonoAssembly* MscorlibAssembly = mono_domain_assembly_open(domono.domain, "*/usr/lib/mono/4.5/*mscorlib.dll"); MonoImage* MscorlibImage = mono_assembly_get_image(MscorlibAssembly); MonoClass* umsClass = mono_class_from_name(MscorlibImage, "System.IO", "UnmanagedMemoryStream"); etc. -- View this message in context: http://mono.1490590.n4.nabble.com/Create-C-objects-from-C-tp4670261.html Sent from the Mono - Dev mailing list archive at Nabble.com. _______________________________________________ Mono-devel-list mailing list [email protected] http://lists.dot.net/mailman/listinfo/mono-devel-list
