So using Glib != being GObject based then? What then would be a good way to 
generate C# wrappers for this library? Before I saw the GAPI article I was 
attempting to use Swig to generate the wrappers, but it'd be much better to 
leverage the existing Glib wrappers than to say compile everything statically 
and reinvent the wheel (like Adium does for its libgaim binding) 

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