On Wed, 2009-04-22 at 10:43 +0200, jonas echterhoff wrote: > I got debugging of multi-threaded applications to work in OS X, as in > supporting it on the backend. But what I don't quite get yet is how > multi-threaded applications should be handled and represented inside > the debugger. In ThreadManager.cs, there is a comment: > > // For each application we're debugging, there is just one > SingleSteppingEngine, > // no matter how many threads the application has. The > engine is > using one single > // event loop which is processing commands from the user and > events from all of > // the application's threads. > > Somehow, it seems to me that this is not really the case. In > ProcessServant.ThreadCreated (which is called when a new thread is > created by the application): > > SingleSteppingEngine new_thread = new > SingleSteppingEngine ( > manager, this, new_inferior, pid); > > Seems to contradict that. Looking at the code, I assume the above > comment is wrong. It appears that the debugger will create one > SingleSteppingEngine plus Inferior for each thread. Am I right?
Hi Jonas, yes, that's right - there's one SingleSteppingEngine and one Inferior created by thread. Sorry for not answering earlier, I was away on vacations last week. I'll also have a look at your patch asap. Martin > > jonas _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list