Please file a bug report with a test case so we can figure out how to fix it.
On Mon, Jun 24, 2013 at 2:25 PM, LukasTaves <lukasta...@gmail.com> wrote: > I have a Unity3D client that communicates with a local service through WCF. > The service is duplex and all communication is in place and working, > however > some negative numbers get borked when received. > > Bellow is a list that shows subsequent received single precision numbers. > The stream was increasing 0.5 per second. > > -131.5 > -131 > -130.5 > -130 > -129.5 > -129 > -128.5 > 128 > -127.5 > 129 > -126.5 > 130 > -125.5 > > And so on... It seems that for some numbers instead of receiving the actual > negative number they get added by 255. > > It's not an issue with the service itself, because connecting to the same > service using a .net client works flawlessly... > > Is this a known issue with WCF in mono? Any hint on what i can do to get > around that? > > Thank you! > > > > > > -- > View this message in context: > http://mono.1490590.n4.nabble.com/WCF-in-Mono-client-borking-negative-numbers-tp4660022.html > Sent from the Mono - Dev mailing list archive at Nabble.com. > _______________________________________________ > Mono-devel-list mailing list > Mono-devel-list@lists.ximian.com > http://lists.ximian.com/mailman/listinfo/mono-devel-list >
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