https://github.com/mono/monodevelop/blob/master/main/src/addins/MonoDevelop.Debugger.Soft/MonoDevelop.Debugger.Soft/CustomSoftDebuggerEngine.cs - It's implemented here, dunno why it's not enabled by default.
2014-09-10 11:19 GMT+04:00 Nikita Tsukanov <kek...@gmail.com>: > $ export MONODEVELOP_SDB_TEST=1 > $ monodevelop > > Open the project you want to debug, Run->Run With...->Custom Command Soft > Debugger,Listen > > > Then run mono on your remote machine with > --debugger-agent=address=YOUR_HOST_WITH_MONODEVELOP:10000 > > > > 2014-09-10 9:22 GMT+04:00 Bryan Crotaz <bryan.cro...@silvercurve.co.uk>: > >> I have exactly the same issue on raspberry Pi. SSL fails about 50% of >> the time. And I don't know how to do remote debug either. >> >> Bryan Crotaz >> Silver Curve >> >> > On 10 Sep 2014, at 03:45, Chris Tacke <cta...@opennetcf.com> wrote: >> > >> > I have a Mono project that mirrors a desktop project (same code, same >> projects, etc). Most development and debugging is done in Visual Studio >> and the Linux/Mono deployment is done on the build server with a >> command-line call to compile the Mono build. >> > >> > Generally speaking this all works just fine. >> > >> > Occasionally, however, we find behavioral differences between the .NET >> Framework and Mono. For example, right now I have code that works fine on >> the desktop, but under Mono it's failing (it's a socket call out to SSL, >> and yes, I've added a handler for >> ServicePointManager.ServerCertificateValidationCallback as a test but it >> still fails). >> > >> > When I run into these types of problems, I use Xamarin Studio to add in >> Console.Writeline calls, build, copy via USB, reiterate cycles and try >> narrowing the problem down. It's extremely slow and painful. >> > >> > Xamarin Studio can connect and live debug against iOS and Android. Is >> there a way to configure Xamarin Studio (or Visual Studio) and my Linux >> device to do the same? I would suspect that someone out there has tried >> debugging against a Raspberry Pi or something and this would be an >> analogous situation. >> > >> > If it matters, the Mono build I'm using is not off-the-shelf - I had to >> compile it myself since we're targeting the i586-cored Quark processors. >> > >> > I used to have a license for both Xamarin iOS and Xamarin Android, but >> really we don't target those devices so I let them lapse. I'm hoping that >> the debugging pieces aren't wrapped up in those. >> > >> > -Chris >> > >> > _______________________________________________ >> > Mono-devel-list mailing list >> > Mono-devel-list@lists.ximian.com >> > http://lists.ximian.com/mailman/listinfo/mono-devel-list >> _______________________________________________ >> Mono-devel-list mailing list >> Mono-devel-list@lists.ximian.com >> http://lists.ximian.com/mailman/listinfo/mono-devel-list >> > >
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