Hello, I do not think this work was completed.
Miguel On Thu, Apr 9, 2015 at 3:12 PM, Chris Tacke <[email protected]> wrote: > It’s been about a year and thought I’d loop back on this thread since it’s > still something I could really use. Are we yet to a point where we can > build Mono using the Microsoft compilers only? If so, I can then start > looking at modifying those projects to build using the Windows CE compilers. > > > > -Chris Tacke > > > > *From:* Miguel de Icaza [mailto:[email protected]] > *Sent:* Monday, May 26, 2014 10:23 AM > *To:* Chris Tacke > *Cc:* mono-devel > *Subject:* Re: [Mono-dev] Update on Build System > > > > Hello Chris, > > > > That is what I am trying to do with this work. > > > > There are still a number of problems that I need to address: > > - Installing the resulting binaries > - Signing (currently we are skipping this) > - Ensure the binaries produced are identical with Make and msbuild > - Add assertions to ensure that flags that we currently ignore are > caught, in case we add new features in the future > - Fix the C# compiler build (currently disabled) > - Extend this to other components, so we can have the entire setup in > a solution. > > Then we would have something that works. > > > > Miguel > > > > On Mon, May 26, 2014 at 11:04 AM, Chris Tacke <[email protected]> > wrote: > > Miguel, > > > > This is great news. Are there any plans to update the build system to > allow us to compile the runtime itself using Visual Studio (i.e. a > Microsoft compiler)? > > > > Now before everyone starts with the eye rolling and “why the hell would > you want to do that?” questions, let me explain. As of today, we can > create applications in C# that will run on Windows and a large array of > Linux machines (including Android) but Windows CE has been orphaned. > Microsoft is not putting any effort into the Compact Framework, but there > are still people developing for Windows CE devices. I’d like to put a last > nail in the coffin of the Compact Framework by getting Mono supported on > Windows CE so we can all move into using technology from the current > decade, not the last one. > > > > I don’t see any real path for getting the runtimes to compile for Windows > CE for ARM and 586 (not 686, since we have new Intel processors now that > are 586 based). There is an old (last touch in 2009) CeGCC project that > might be a step, but I was hoping for something a little simpler. I’m up > for any suggestions. > > > > -Chris Tacke > > > > > > > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Miguel de Icaza > *Sent:* Friday, May 23, 2014 9:59 PM > *To:* mono-devel > *Subject:* [Mono-dev] Update on Build System > > > > Hey guys, > > > > #1 Makefile Build System Update > > > > So the clean staged setup has been added to mono/master and in practice > most of you will never notice an improvement. > > > > Those working on libraries that had cross dependencies will enjoy reliable > and working builds. If you make a change in say System, and you type > "make" in mcs/class/System, it will make sure that all the dependencies are > properly compiled and the result will be stable. > > > > #2 MSBuild setup > > > Based on the work above, I have updated the MSBuild setup, and it is now > possible to build most of the managed code with xbuild. This means that > you can use this from Visual Studio or Xamarin Studio. > > > > Since xbuild does not support passing /keyfile to the C# compiler, I still > have to fix about 6-7 assemblies that use -keyfile to be signed. > > > > Once that happens, you should be able to build all of Mono's managed code > with: > > > > xbuild msvc/scripts/net_4_5.sln > > > > Currently I disabled generating project files for profiles other than 4.5, > just because it is easier to debug this way. > > > > I am also a bit sad that our xbuild does not have any support for parallel > builds, it would have been a neat hack to make the xbuild-based build > system parallel and get this for free. > > > > #3 Future Parallel Work - Makefiles > > > > I tried to implement parallel builds for mcs/class/Facades, and while it > works, it regressed some of the other standard targets that we have (the > other -local). I will have to revisit this later. > > > > But the principle behind the patch that enabled this could be used for > mcs/class and parallelize all the builds as well. We only need to (a) > generate the assembly dependencies [1] and (b) we need to figure out the > -local target breakage (same stuff I broke for Facades). > > > > [1] (which we have from the xbuild work above) > > Miguel > > >
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