Raise your hand if you think this rocks. <Hand raised>
If you have any questions or comments, feel free to contact me at the number listed below. Regards, Bryan Porter Systems Programmer GTW.NET Ph: 314.997.0300 x 2202 Fx: 314.997.1802 Wb: http://www.gtw.net/ -----Original Message----- From: Mark Crichton [mailto:[EMAIL PROTECTED]] Sent: Friday, February 14, 2003 4:31 PM To: [EMAIL PROTECTED] Subject: [Mono-list] OpenGL# for Mono Ok, I'm convinced that OpenGL bindings for C# are going to be this years' GTK+ IRC client... In mono CVS is the module glgen. This afternoon, the 14th of Feb, in my effort to thumb my nose at Hallmark, my bindings for OpenGL to C# obtained critical mass. We have, at least, a working GL and GLUT. The (in)famous glgears now works, and works well at a whopping 500fps on my crappy nVidia Vanta. Most of the work is derived from the magic code generator worked up by the GTK# folks. The API presented by these bindings is very bare-metal. If you're used to programming GL in C, then this will feel right at home. Future additions are to start adding support for vertex shaders and the like. Also, if anyone wants to send me an ATI Radeon 9700 Pro for further testing and GL extension adding, I wouldn't mind... :) Screenshot of a glgears running is at http://www-unix.ecs.umass.edu/~crichton/oglcs.png First person who ports Quake2 to C# gets a medal. Most likely upside the head. Take care, Mark "Paving the Road to Madness since 1976" Crichton _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
