Hi monoers,
 
    Here is a patch for the
 
Socket.SendTo(byte[] buffer, int size,
    SocketFlags flafs, EndPoint remote_end)
 
overload. The inner code was incorrectly calling an other Socket.SendTo overload with an invalid offset.
In this overload, it is by default set to 0.
 
Can someone commit it if ok ?
 
Jerome.
 

Attachment: socket.diff
Description: Binary data

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