Well,

One thing where it's very helpful is strongly typed collections. For
example, you can instantiate a ArrayList<MyType> which returns MyType
objects instead of 'object', so I don't have to cast it anymore. 

Greetz,
-- Rob.

> -----Original Message-----
> From: Sijmen Mulder [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, September 23, 2003 4:00 PM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: Re: [Mono-list] Does mono already support generics?
> 
> 
> Hi!
> 
> I took a look at generics, since I dídn't know them yet, but it look like
> it's some sort of template thing.
> Why do you want to use it? (just interested, since i want to make a c#
> game
> too)
> 
> Greetings,
> 
> 
> --
> Sijmen Mulder
> ICB WormerWieken
> 
> 
> 
> 
> 
> >From: Maurizio Colucci <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: [Mono-list] Does mono already support generics?
> >Date: Tue, 23 Sep 2003 14:28:32 +0200
> >
> >Hello,
> >
> >I would like to use generics in my c# game.
> >Is it possible? if it is not, when will it be?
> >(I would also need some sample of the syntax to use).
> >
> >thanks for the info,
> >
> >Maurizio
> >
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> 
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