Well, One thing where it's very helpful is strongly typed collections. For example, you can instantiate a ArrayList<MyType> which returns MyType objects instead of 'object', so I don't have to cast it anymore.
Greetz, -- Rob. > -----Original Message----- > From: Sijmen Mulder [mailto:[EMAIL PROTECTED] > Sent: Tuesday, September 23, 2003 4:00 PM > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: Re: [Mono-list] Does mono already support generics? > > > Hi! > > I took a look at generics, since I dídn't know them yet, but it look like > it's some sort of template thing. > Why do you want to use it? (just interested, since i want to make a c# > game > too) > > Greetings, > > > -- > Sijmen Mulder > ICB WormerWieken > > > > > > >From: Maurizio Colucci <[EMAIL PROTECTED]> > >To: [EMAIL PROTECTED] > >Subject: [Mono-list] Does mono already support generics? > >Date: Tue, 23 Sep 2003 14:28:32 +0200 > > > >Hello, > > > >I would like to use generics in my c# game. > >Is it possible? if it is not, when will it be? > >(I would also need some sample of the syntax to use). > > > >thanks for the info, > > > >Maurizio > > > >_______________________________________________ > >Mono-list maillist - [EMAIL PROTECTED] > >http://lists.ximian.com/mailman/listinfo/mono-list > > _________________________________________________________________ > MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl > > _______________________________________________ > Mono-list maillist - [EMAIL PROTECTED] > http://lists.ximian.com/mailman/listinfo/mono-list _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list