Hello Miguel!
Well Im creating something like that, cause I'm loading the xmlfile
(LoadConfigFile) in a struct like this:
private struct ConfigInfo {
string username;
string password;
string url;
string identifier;
}
So if the file exists I 'load' the file in a struct
ConfigInfo[] configtmp = new ConfigInfo[node_username.Count];
And then start 'saving' the xml data in the struct.
Once I have the configtmp loaded I just use it every time I need some
information. But what happens if the user wants to remove an account or
modify something (like the password), how can I save that to my xml
file?
Thanks!
El dom, 05-10-2003 a las 13:38, Miguel de Icaza escribi�:
> Hello,
> This sounds like a prime candidate for XmlSerialization, use:
>
> public class mbloggy {
> public Account [] accounts;
> }
>
> public class account {
> public string username;
> public string password;
> public string identifier;
> public string url;
> }
>
> mbloggy m = new mbloggy ();
> account a = new Account;
> m.accounts = new Account [1];
> m.accounts [0] = a;
> a.username = "Miguel";
> a.identifier = "...";
>
> XmlSerializer s = new XmlSerializer (typeof (mbloggy));
> s.Serialize (Console.Out, m);
>
> Miguel
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