Hello All.

I am using using mono to send udp packets between two hosts.  At some
point, one host may go offline.  If I watch the network (using ethereal)
I see the UDP packet go from A->B, and host B responds with a ICMP
destination unreachable packet.  However, I don't see how I can get
access to that packet in my application.

I was hoping that SendTo or ReceiveFrom could throw exceptions, but I
don't believe that is how they work.

I also tried to make a separate socket to listen for the ICMP packets,
but under Linux and Mono 0.30, I get an exception when I try to create
the socket to listen for ICMP messages:

Unhandled Exception: System.Net.Sockets.SocketException: Access denied
in (unmanaged) /usr/local/lib/libmono.so.0(mono_raise_exception+0x1f)
[0x4009176f]
in (unmanaged) /usr/local/lib/libmono.so.0 [0x400b1d7d]
in <0x00054> System.Net.Sockets.Socket:.ctor
(System.Net.Sockets.AddressFamily,System.Net.Sockets.SocketType,System.Net.Sockets.ProtocolType)
in <0x000d3> Gnucla.UdpEdgeListener:.ctor (int)
in <0x001b0> Gnucla.EchoTest:Main (string[])

Can anyone suggest a method that host A can see that host B is no longer
listening without doing it at the application layer?  I just want the
ICMP packet to have an effect.

Thanks.
POB
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