> Pango implements what I think it is the functionality of System.Drawing, no?

it implements just the text drawing.

> Now, I'am confused what library I should use to "draw"...

What do you want to do? Scalar vector graphics: rsvg-sharp, trivial gui
for existing windows programs: S.W.F., new trivial guis: gtk# + glade#,
new guis: gtk#, Imaging and some low-level graphics: Gdk, existing
windows programs with low-level graphics: You should wait until
System.Drawing comes up to the light (and it may not work if using
P/Invokes, which is fair easy)... But again: What do you want to do? The
decision may impact you in time, resources, deployment, complexity...


-- 
Saludos,

Gustavo Ramos


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