AFAIK, your best bet would be to use the OpenGL Libraries, not sure if there is a project to write a nice OpenGL Wrapper for .Net, but would be surprised if there wasn't... most newer graphics cards have systems that are almost as optimised for OpenGL 2.0 as they are for DirectX 8.1+
further reading.. :)
Tao Framework - Misc C# wrappers for OpenGL (used by Axiom)
http://www.randyridge.com/Tao/Default.aspxAxiom - C# 3D game engine for .Net
http://axiomengine.sourceforge.net/ExoEngine - A C# OpenGL and Cg 3D Game Engine for .NET
http://www.exocortex.org/3dengine/-- Michael J. Ryan - tracker1(at)theroughnecks(dot)com - www.theroughnecks.net icq: 4935386 - AIM/AOL: azTracker1 - Y!: azTracker1 - MSN/Win: (email) _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
