> - Should I render in an offline buffer using a special 
> compositing mode and lookup afterward ?

The good-old hit-test function used since the '80s is to 
allocate a 1-pixel bitmap to render into, and make sure 
that that pixel is the point you're interested in 
intersecting with (using 2D offset/changing the origin). 
Clear it to white, render your thing in black, and then 
see if the pixel changed color.

If you want a mathematical intersection, this won't 
help, of course.

Cheers,

                        / h+

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