> As far as I know there is no hardware accelerated OpenGL
> support in mono/C#.

Hi,

I have written a simple OpenGL wrapper that work for both MS .Net and
Mono, both on Windows and Linux, but it's not complete yet.

You may check it out in
http://www.mhs.cs.ui.ac.id/~siraj100/lebaran/lebaran.zip
(sorry..., no pages yet, only packaga available)

Regards,
Sirajuddin Maizir
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