Hello,

I hope this is the right mailing-list for this type of question.

I try to understand was is statically compiled, and what is loaded at tun time.

I have 3 binary file: Program.exe, Plugin.dll, and Share.dll
Share.dll contains objects used by both Plugin.dll and Program.exe.
I compile these 2 program like this:
mcs Program.cs -r:Share.dll
mcs -t:library Plugin.cs -r:Share.dll

Do the 2 binary have an embedded version of Share.dll (compilation time), or do they load Share.dll at run time?

Then, if I modify Share.dll (add methods and properties, modify the implementation of the methods, etc.) without removing any public method or property, can I just replace Share.dll by the next version without compiling both programs again?

I try to see if I can update share objects without compiling program using these share objects.

Thanks
Julien
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