Andreas Färber wrote:
Hi Paul,

And I believe you'd need libgdiplus only for System.Drawing, wouldn't you? That's rather GUI category.


When you build from scratch, one of the messages mono produces is that
it assumes libgdiplus is already built and installed. Yes, it is needed
for the System.Drawing and SWF aspects, but they are built when you
build mono/mcs.
While that is certainly true, I was hoping to get around this dependency by simply not using S.D or S.W.F at /runtime/ - is that not possible? I was assuming that System.Drawing uses libgdiplus for P/Invoke only?

This is true. If your apps don't use System.Drawing's classes that
p/invoke into libgdiplus everything will work.

Robert

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