Tom Opgenorth wrote:
On 5/11/06, Carlos Solorzano <[EMAIL PROTECTED]> wrote:
Usually I just read bytes, each device may send the bytes based on
some protocol they have,
Thanks.  So is it just as simple as opening a Stream of some sort and
capturing the bytes?  Would you know of any code samples for reading
from a serial port in Windows?

(P.S. sorry for the hijack)


I think it depends on whether you are using .net 2.0 or not. I think on .net 2.0 the SerialPort classes are included on the microsoft framework (someone correct me if I am wrong). I have a package I got from somewhere long time ago (made by MS) that implemented System.IO.Ports for .net 1.0/1.1, that library had almost the same API as .net 2.0 and mono, so I made a few modification to it so it would work on both Linux and Windows without the need of a recompile. The only problem was that on mono it seemed like the System.IO.Ports namespace is in System.dll and on windows for me it was on SerialPort.dll so on Linux I do something crazy which people are gonna laugh at, I make a symbolic link of SerialPort.dll to System.dll and it works fine. If mono did some more serious assembly checks it wouldn't work, specially since all my assemblies are signed! On both reading and writing from the serial port is really easy, I use pretty much the same code. Mono hasn't implemented everything yet, like you can't receive SerialPort events yet like you can on windows, a lot of the Write methods were missing but enough functionality is there to make it usable. I have not looked at the Mono serial ports classes in several months so this may have changed a lot.

Hope that helped.

--Carlos
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