I have this program that uses kernel32.dll and I have linked the wine
kernel32.dll to help this, but I get the same error as below, is this not
doable, It was compile using Mono 2.0 on windows and runs under mono on
windows. is there a cross platform way of using
System.Runtime.InteropServices ?

Thanks for your time


Initializing Simulators...rting Simulation...

Unhandled Exception: System.EntryPointNotFoundException:
QueryPerformanceFrequency
 at (wrapper managed-to-native)
RTSTest.HiPerfTimer:QueryPerformanceFrequency (long&)
 at RTSTest.HiPerfTimer..ctor () [0x00000]
 at RTSTest.MainClass.Main (System.String[] args) [0x00000]


the code is as follows



using System;
using System.Collections.Generic;
using System.Collections;
using System.Threading;
using System.Security.Cryptography;
using System.Runtime.InteropServices;
using System.ComponentModel;

namespace RTSTest
{
   class MainClass
   {
       private static List<Simulator> Simulators = new List<Simulator>();

       const int SimulatorCount = 64;
       const int IterationCount = 100;

       public static void Main(string[] args)
       {
           Console.WriteLine("Simulator Timing Prototype Application");
           Console.WriteLine("by Andrew Flanagan, March 15, 2007\n");
           Console.WriteLine("Initializing Simulators...");

           AutoResetEvent[] doneEvents = new
AutoResetEvent[SimulatorCount];

           for (int i = 0; i < SimulatorCount; i++)
           {
               doneEvents[i] = new AutoResetEvent(false);
               Simulators.Add(new Simulator("Sim" + (i + 1),
doneEvents[i]));
           }

           Console.WriteLine("Starting Simulation...");

           //Start the HPT
           HiPerfTimer mainLoopTimer = new HiPerfTimer();

           mainLoopTimer.Start();

           //Run for 10 iterations
           for (int i = 0; i < IterationCount; i++)
           {
               HiPerfTimer subLoopTimer = new HiPerfTimer();

               subLoopTimer.Start();

               Console.WriteLine("\nStarting iteration " + (i + 1) + ":");
               foreach (Simulator sim in Simulators)
               {
                   ThreadPool.QueueUserWorkItem(sim.ThreadPoolCallback,
sim.Name);
               }

               WaitHandle.WaitAll(doneEvents);

               subLoopTimer.Stop();

               Console.WriteLine("All threads have completed.");

               Console.WriteLine("Here are the results:");
               foreach (Simulator sim in Simulators)
               {
                   Console.WriteLine("++SampleOutput is " +
sim.keyValuePair["SampleOutput"]);
               }

               Console.WriteLine("Total time for this iteration: {0}ms",
subLoopTimer.RoundedDuration);
           }

           mainLoopTimer.Stop();

           Console.WriteLine("\nDone.");
           Console.WriteLine("\nTotal run time: {0}ms",
mainLoopTimer.RoundedDuration);


           Console.ReadLine();
       }
   }

   #region Simulator Class

   class Simulator
   {
       public Dictionary<string, object> keyValuePair;

       private string SimulatorName;

       public string Name {get {return SimulatorName; }}

       private AutoResetEvent doneEvent;

       public Simulator(string Name, AutoResetEvent doneEvent)
       {
           keyValuePair = new Dictionary<string, object>();

           keyValuePair.Add("SampleOutput", 0);

           this.SimulatorName = Name;
           this.doneEvent = doneEvent;
       }

       public void ThreadPoolCallback(Object threadContext)
       {
           HiPerfTimer threadLoopTimer = new HiPerfTimer();
           threadLoopTimer.Start();

           string threadName = (string)threadContext;
          Console.WriteLine("++thread {0} started...", threadName);

           RandomNumberGenerator rng = RandomNumberGenerator.Create();
           byte[] byteArray = new byte[10];
           rng.GetNonZeroBytes(byteArray);

           int randomSampleOutput = 0;
           for (int i = 0; i < 4; i++) {
               int shift = (4 - 1 - i) * 8;
               randomSampleOutput += (byteArray[i] & 0x000000FF) << shift;
           }

           Random rnd = new Random(randomSampleOutput);

           int SleepTime = Convert.ToInt16(rnd.NextDouble() * 5000);

           Thread.Sleep(SleepTime);

           this.keyValuePair["SampleOutput"] = randomSampleOutput;

           threadLoopTimer.Stop();

           Console.WriteLine("++thread {0} finished. (Simulated Processing
Time took {1}ms)", threadName, threadLoopTimer.RoundedDuration);

           this.doneEvent.Set();
       }
   }

   #endregion

   #region High-Performance Timer Class

   public class HiPerfTimer
   {
       [DllImport("Kernel32.dll")]
       private static extern bool QueryPerformanceCounter(out long
lpPerformanceCount);
       [DllImport("Kernel32.dll")]
       private static extern bool QueryPerformanceFrequency(out long
lpFrequency);

       private long startTime ;
       private long stopTime;
       private long freq;

       /// <summary>
       /// ctor
       /// </summary>
       public HiPerfTimer()
       {
           startTime = 0;
           stopTime = 0;
           freq =0;
           if (QueryPerformanceFrequency(out freq) == false)
           {
               throw new Win32Exception(); // timer not supported
           }
       }

       /// <summary>
       /// Start the timer
       /// </summary>
       /// <returns>long - tick count</returns>
       public long Start()
       {
           QueryPerformanceCounter(out startTime);
           return startTime;
       }

       /// <summary>
       /// Stop timer
       /// </summary>
       /// <returns>long - tick count</returns>
       public long Stop()
       {
           QueryPerformanceCounter(out stopTime);
           return stopTime;
       }

       /// <summary>
       /// Return the duration of the timer (in seconds)
       /// </summary>
       /// <returns>double - duration</returns>
       public double Duration
       {
           get
           {
               return (double)(stopTime - startTime) / (double) freq;
           }
       }

       /// <summary>
       /// Return the duration of the timer (in milliseconds) but rounded
nicely
       /// </summary>
       /// <returns>double - duration</returns>
       public double RoundedDuration
       {
           get
           {
               return Math.Round((double)(stopTime - startTime) / (double)
freq, 3) * 1000;
           }
       }

       /// <summary>
       /// Frequency of timer (no counts in one second on this machine)
       /// </summary>
       ///<returns>long - Frequency</returns>
       public long Frequency
       {
           get
           {
               QueryPerformanceFrequency(out freq);
               return freq;
           }
       }
   }

   #endregion
}






--
William S. Huskey

UNIX Systems Engineer

Maritime Systems Solutions Division

SAIC

Tel: 425-267-5643

Email: [EMAIL PROTECTED]
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