In case anyone is interested, I just figured out how to hook up Carbon (MacOS X) to C#. I've posted a simple Hello, World application to demonstrate:
http://starkos.industriousone.com/c-hello-world-carbon Not bad for my first day with a Mac. In case anyone wonders why I'm not using Cocoa#, it is because I'm porting a simulation engine (think 3D game, that's basically what it is) that already runs on Windows and Linux. Carbon is closer to these APIs, so it is an easier port. I will probably post a couple of follow-up articles once I get OpenGL and user input working. Jason _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
