Hello,

> Hi, I'm writing today because I am interested in gathering people which
> are interested in Porting the 3d version of worldwind over to linux. I
> know alot of people say it cant be done but i'm pretty sure it can. I
> started a forum at http://www.kevin.myprofessionalweb.com  you are more
> than welcome to come and offer your thoughts. Thanks for your time.

My suggestion would be to:

        * Create a Google Project that could host the changes.

        * Import the sources

        * Create a branch based on the pristine sources,

        * Start the process of building it on Linux.

        * Evaluate which parts of the project need porting, and create
          a plan for this, call for contributors.

        * Start replacing the code that uses Direct3D with code that
          uses Tao.

I would also use a Google group (as am a fan of Google Groups) instead
of a specialized forum interface, I find it easier to follow.

Miguel.
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