Scott Fluto wrote: > I reported a couple bugs so far but I havnt been able to isolate the > problems since they seem to be random. I suspect some of them had to do > with interop, especially doing interop in the distructor. We do a lot of > interop and when the C# class gets destroyed it will do an interop call > to the c++ side to cleanup its memory. I found doing these interop > calls in the destructor seems to cause a lot of the crashing and > hanging.
Does you C++ code cope with the fact that finalizers are called from a different thread? Robert _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
