Now I know that the compiler and the class libraries(i assume that is the code itself) are released under the MIT license which I know I can use in a commercial products without doing anything special, the question comes into play with the runtime libraries which are released under LGPL(which is a license i have always been confused with. Now lets say I build a commercial game using C# and Mono so that I can release of platforms other than windows, now in order to use Mono without having to buy a commercial license all i would have to do is link the runtime libraries dynamically that that if a person who purchased by game wanted to update the runtime libraries(even tho I doubt any gamer would ever do that) all he would have to do is download the new version of the runtime libraries and just drop them in folder where the game pulls them from. Would this then comply with the LGPL license(i have no intent to actually modify Mono in any way)? -- View this message in context: http://www.nabble.com/C--and-Mono-Licensing-Question-tp21417639p21417639.html Sent from the Mono - General mailing list archive at Nabble.com.
_______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
