On Tuesday 13 January 2009 15:43:16 Eridius wrote: > For the runtime requirements: > Now from what I understand, Window updater included updates to the .NET > Framework and basically Microsoft is integrating the .NET framework into > all of their applications so if the requirement on the .NET Framework > really that big of a deal anymore?
Indeed. > For the speed degrade: > How big is this really? I ran an F# version of the SciMark2 benchmark and found that Mono is 3x slower than .NET. > I am not looking to build the next Unreal Engine > or a game engine that will power the next PC version of GTA, I would be > happy with a game engine that would be able to produce graphics like we > would have seen in the Mythos game if it was ever finished(for screen > shots, take a look here: > http://media.pc.ign.com/media/869/869458/imgs_1.html). Now I know I am > going to have to battle my technical skills to get something like that and > I improve my skill but I don't want to have to battle the language(that is > something I cannot improve). So are those quality of graphics possible > with a complete C# Game Engine(and possible use of C++/ASM .dll files for > stuff like math and physics and what not) while still getting a good frame > rate? I expect you can achieve those graphics from C#/Mono alone at an acceptable frame rate. Don't forget that dropping to C++ can slow code down because the FFI has a cost. > Also from what I hear (correct me if I am wrong) more and more code > for graphics are being pushed to the graphics card itself so that seems > like it would also help with the speed issue. Yes. You can probably push most of the computation onto the GPU today. -- Dr Jon Harrop, Flying Frog Consultancy Ltd. http://www.ffconsultancy.com/?e _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
