Hello, I have a floating point heavy simulation written in C# that I am interested in running in Linux. The simulator runs fine in mono, but I've noticed that when I take the same binary and run it with the same inputs it produces different outputs if it is run on mono and .Net. From I can tell, these inconsistencies are the result of slight differences in the floating point calculations. It is important to my experiments that an arbitrary machine (running .Net or mono) can reproduce the same results as another arbitrary machine. Thus, I am curious as to if this is a known issue and if there is any way to force .Net and mono to produce the same output with respect to floating point calculations.
Thanks, David -- View this message in context: http://www.nabble.com/Mono-and-.Net-Floating-Point-Inconsistencies-tp21428695p21428695.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
