Quick answer: you can just code and compile on Windows, then run on Mac, with no modification whatsoever. You can also make bundles for Mac, to make your apps more user friendly. But I'll leave that for Mac users to explain.
WATYF wrote: > > I'd like to know if there's a place I can find some "getting started" tips > for writing apps for both Windows and Mac (I suppose Linux, too, but > that's not a target platform). > > Right now, I write in VB.NET for Windows. Someone is asking if I can > develop an app that will work on Windows and Macs, to which I quickly > responded, "No." :oP But, for kicks, I figured I'd look into it, and it > appears that it might not be too much of a pain to try mono. So my > question is... what exactly does it take to make an app for both Windows > and Mac? > > Do I have to use two different IDE's? > > Do I have to do any "conversion" of the code after I'm done writing it on > the Windows platform? > > What about the installer? I'm assuming that the VS.NET Setup and > Deployment project won't work on a Mac, so how do I create an installer > for Macs (especially one that will check to see if they have mono > installed and tell them to download it if they don't)? > > > This is my first foray into this type of thing, so talk real slow. :o) > > WATYF > -- View this message in context: http://www.nabble.com/Tips-for-getting-started-with-mono--Want-to-run-.NET-apps-on-Windows-and-Mac.-tp21922349p21922885.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
