Hi all, First thanks for all this hard work you guys are doing on Mono. .NET can't be a better development platform without Mono, that's for sure :)
I searched the forum and cleared some of my questions, but I am wondering these: 1. When you write an iPhone game, can you use Visual Studio, .NET and Mono, or do I have to specifically develop on a Mac? Or is it like one can use Visual Studio and .NET to write the code and compile using Mono? 2. How does Mono interface with iPhone? Is there a wrapper for iPhone, to get things like "gravity vector" of the phone, etc? 3. Ngen == AOT? Ngen is used on C# using the C# compiler and AOT does the same for Mono? Thanks in advance. -- View this message in context: http://www.nabble.com/Writing-iPhone-games-using-Mono-tp21538399p21538399.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
