On Fri, Mar 20, 2009 at 8:40 AM, LKeene <[email protected]> wrote:
>
> I actually intend to use it to draw to a memory bitmap pixel-by-pixel, rather
> than calling SetPixel() each time. Apparently that would be extremely slow
> form what I've read online. The only alternative to Set/GetPixel() seems to
> be declaring an unsafe block and using LockBits(). I'll try to test the mono
> LockBits() implementation today, but assuming that there is indeed a bug,
> does anyone have any other ideas of how to accomplish drawing to a memory
> Bitmap other than SetPixel()? I have a precomputed "Color[,]" that specifies
> the pixels colors.

In a recent project, I had no troubles working with lockbits on Mono
1.9 on linux.
In the past, using some older version of Mono (probably 1.1.x or 1.2.x) I had
encountered few troubles working with lockbits but they have been resolved in
newer Mono releases.

Another thing that I noticed is that calling SetPixel repeatedly on Microsoft's
.NET is much slower than calling SetPixel repeatedly on Mono (though lockbits
was still faster on both).

HTH

Dan
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