On 03/20/2009 09:22 AM, Pedro Santos wrote: > Hello, > > We have an AI application that resolves moves for our board game > (similar to chess). This application uses a lot of recursivity and > it's very CPU/Mem intensive. > We're able to run it ok on a windows machine, but mono crashes with > gdb information. > > I have put the application online, it's very simple to run and without > dependencies: > http://www.orionsbelt.eu/App.zip
Thanks for putting up binaries to test, that should help people figure out what's up. > If I run it on windows, it works fine: > > > \Server\Linux\Bin>OrionsBelt.BotHandler.exe --bot001Test > Calculating moves... > Calculating moves DONE > b:5_3-4_3;m:7_3-6_2-2;m:7_5-6_6-5;b:6_6-2_6; > #Elapsed: 1,203125 seconds I get this same output when I use Mono from SVN trunk. I get the bad output with Mono 2.0.1 (the only other version I had available to test). > Could you please advise me on how to proceed? Should I create a bug or > something? Is there anything I can try or do? Normally I'd say you should file a bug, but as this seems to be fixed in trunk, perhaps that isn't necessary. I'd recommend following this procedure to build Mono in a parallel environment so you can test for yourself: http://www.mono-project.com/Parallel_Mono_Environments Actually, looking again at your output, I see you are probably building Mono 2.4 yourself. There have been updates since March 11th, so maybe if you updated your mono-2-4 branch checkout the bug would be fixed? Best, Sandy _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
