Simply put I always develop my code in C++ by compiling each file into a separate object code file and then linking them together. In C# I'm struggling to see how to do this or anything similar. I've tried using assemblies and modules but both require me to actually deliver the assembly or module with the executable. Does a mechanism exist by which a module can be copied directly into the executable image and thus let me delete the .netmodule files and still run? If not is there a sensible CLI mechanism to allow C# programs to be developed in such a way that I'm not doing a complete rebuild with every minor change?
I've tried using the incremental flag but smcs seems to throw a fit complaining about missing .netmodule files. The description of the option in the MSDN documents doesn't suggest that these files are needed. -- View this message in context: http://www.nabble.com/C-%3A-Compiling-Classes-Independently---How--tp24259351p24259351.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
